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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 10-Q
QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the quarterly period ended September 30, 2022
OR
TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the transition period from          to         
Commission file number: 001-38889
scpl-20220930_g1.jpg
SCIPLAY CORPORATION
(Exact name of registrant as specified in its charter)
Nevada
83-2692460
(State or other jurisdiction of
(I.R.S. Employer Identification No.)
incorporation or organization)
6601 Bermuda Road, Las Vegas, Nevada 89119
(Address of principal executive offices)
(Zip Code)
(702) 897-7150
(Registrant’s telephone number, including area code)
Securities registered pursuant to Section 12(b) of the Act:
Title of each classTrading Symbol(s)Name of each exchange on which registered
Class A Common Stock, $.001 par valueSCPLThe NASDAQ Stock Market
Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and(2) has been subject to such filing requirements for the past 90 days. Yes ý No ¨
Indicate by check mark whether the registrant has submitted electronically every Interactive Data File required to be submitted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit such files). Yes ý No ¨
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “smaller reporting company,” and “emerging growth company” in Rule 12b-2 of the Exchange Act.
Large accelerated filer
Accelerated filer
Non-accelerated filer
Smaller reporting company
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. 
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes  No 
The registrant has the following number of shares outstanding of each of the registrant’s classes of common stock as of November 4, 2022:
Class A Common Stock: 22,696,476
Class B Common Stock: 103,547,021



SCIPLAY CORPORATION
INDEX TO FINANCIAL INFORMATION
AND OTHER INFORMATION
THREE AND NINE MONTHS ENDED SEPTEMBER 30, 2022
Page
Item 1.
Item 2.
Item 3.
Item 4.
Item 1.
Item 1A.
Item 2.
Item 3.
Item 4.
Item 5.
Item 6.

2


FORWARD-LOOKING STATEMENTS
Throughout this Quarterly Report on Form 10-Q, we make “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans, results or strategies and can often be identified by the use of terminology such as “may,” “will,” “estimate,” “intend,” “plan,” “continue,” “believe,” “expect,” “anticipate,” “target,” “should,” “could,” “potential,” “opportunity,” “goal,” or similar terminology. The forward-looking statements contained in this Quarterly Report on Form 10-Q are generally located in the material set forth under the heading “Management’s Discussion and Analysis of Financial Condition and Results of Operations” but may be found in other locations as well. These statements are based upon management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties and other factors, including, among other things:
the continuing impact of the COVID-19 pandemic and any resulting social, political, economic and financial complications;
our ability to attract and retain players;
expectations of growth in total consumer spending on social gaming, including social casino gaming;
our reliance on third-party platforms and our ability to track data on those platforms;
our ability to continue to launch and enhance games that attract and retain a significant number of paying players;
our ability to expand in international markets;
our reliance on a small percentage of our players for nearly all of our revenue;
our ability to adapt to, and offer games that keep pace with, changing technology and evolving industry standards;
competition;
our dependence on the optional purchases of coins, chips and cards to supplement the availability of periodically offered free coins, chips and cards;
our ability to access additional financing and restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of our indebtedness;
the discontinuation or replacement of LIBOR, which may adversely affect interest rates;
fluctuations in our results due to seasonality and other factors;
dependence on skilled employees with creative and technical backgrounds;
our ability to use the intellectual property rights of Light & Wonder, Inc. (“Light & Wonder” and “Parent”) and other third parties, including the third-party intellectual property rights licensed to Light & Wonder, under our intellectual property license agreement with our Parent;
protection of our proprietary information and intellectual property, inability to license third-party intellectual property and the intellectual property rights of others;
security and integrity of our games and systems;
security breaches, cyber-attacks or other privacy or data security incidents, challenges or disruptions;
reliance on or failures in information technology and other systems;
loss of revenue due to unauthorized methods of playing our games;
the impact of legal and regulatory restrictions on our business, including significant opposition in some jurisdictions to interactive social gaming, including social casino gaming, and how such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to govern interactive social gaming or social casino gaming specifically, and how this could result in a prohibition on interactive social gaming or social casino gaming altogether, restrict our ability to advertise our games, or substantially increase our costs to comply with these regulations;
3


laws and government regulations, both foreign and domestic, including those relating to our Parent and to data privacy and security, including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other consumer data, and those laws and regulations that affect companies conducting business on the internet, including ours;
the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions;
risks related to foreign operations, including the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign jurisdictions; the effect of currency exchange rate fluctuations; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign jurisdictions; the economic, tax and regulatory policies of local governments; and compliance with applicable anti-money laundering, anti-bribery and anti-corruption laws;
influence of certain stockholders, including decisions that may conflict with the interests of other stockholders;
our ability to achieve some or all of the anticipated benefits of being a standalone public company;
our dependence on distributions from SciPlay Parent Company, LLC (“SciPlay Parent LLC”) to pay our taxes and expenses, including substantial payments we will be required to make under the Tax Receivable Agreement (the “TRA”);
failure to establish and maintain adequate internal control over financial reporting;
stock price volatility;
litigation and other liabilities relating to our business, including litigation and liabilities relating to consumer protection, gambling-related matters, employee matters, alleged service and system malfunctions, alleged intellectual property infringement and claims relating to our contracts, licenses and strategic investments;
our ability to complete acquisitions and integrate businesses successfully;
our ability to pursue and execute new business initiatives;
our expectations of future growth that will place significant demands on our management and operations;
natural events and health crises that disrupt our operations or those of our providers or suppliers;
changes in tax laws or tax rulings, or the examination of our tax positions;
levels of insurance coverage against claims;
our dependence on certain key providers; and
U.S. and international economic and industry conditions.
Additional information regarding risks and uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC, including the Company’s current reports on Form 8-K, quarterly reports on Form 10-Q and annual reports on Form 10-K, including the latest annual report filed with the SEC on March 2, 2022 (“2021 Form 10-K”) (including under the headings “Forward Looking Statements” and “Risk Factors”). Forward-looking statements speak only as of the date they are made and, except for our ongoing obligations under the U.S. federal securities laws, we undertake no and expressly disclaim any obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise.
This Quarterly Report on Form 10-Q may contain references to industry market data and certain industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and industry publications. Industry publications generally state that the information contained therein has been obtained from sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we believe industry information to be accurate, it is not independently verified by us and we do not make any representation as to the accuracy of that information. In general, we believe there is less publicly available information concerning international social gaming industries than the same industries in the U.S. Some data is also based on our good faith estimates, which are derived from our review of internal surveys or data, as well as the independent sources referenced above. Assumptions and estimates of our and our industry's
4


future performance are necessarily subject to a high degree of uncertainty and risk due to a variety of factors, including those described under “Risk Factors” in Part II, Item 1A of this Quarterly Report on Form 10-Q and Part I, Item 1A “Risk Factors” in our 2021 Form 10-K. These and other factors could cause future performance to differ materially from our assumptions and estimates.

Due to rounding, certain numbers presented herein may not precisely recalculate.
5


PART I. FINANCIAL INFORMATION
Item 1. Condensed Consolidated Financial Statements (unaudited)

SCIPLAY CORPORATION
CONSOLIDATED STATEMENTS OF INCOME
(Unaudited, in millions, except per share amounts)
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
Revenue$170.8 $146.6 $488.9 $451.7 
Operating expenses:
Cost of revenue(1)
52.0 46.2 148.1 141.3 
Sales and marketing(1)
49.5 32.9 136.1 101.7 
General and administrative(1)
17.4 13.1 48.8 46.8 
Research and development(1)
11.8 9.8 34.6 28.8 
Depreciation and amortization5.6 4.4 15.8 11.3 
Restructuring and other1.1 1.7 4.4 3.1 
Operating income33.4 38.5 101.1 118.7 
Other income (expense), net1.4 0.1 0.9 (0.4)
Net income before income taxes34.8 38.6 102.0 118.3 
Income tax expense1.1 1.6 4.0 5.5 
Net income33.7 37.0 98.0 112.8 
Less: Net income attributable to the noncontrolling interest28.9 31.1 83.1 95.7 
Net income attributable to SciPlay$4.8 $5.9 $14.9 $17.1 
Basic and diluted net income attributable to SciPlay per share:
Basic$0.20 $0.24 $0.61 $0.71 
Diluted$0.20 $0.24 $0.61 $0.69 
Weighted average number of shares of Class A common stock used in per share calculation:
Basic shares23.7 24.5 24.3 24.0 
Diluted shares24.0 24.8 24.6 24.9 
(1) Excludes depreciation and amortization.
See accompanying notes to condensed consolidated financial statements.


6


SCIPLAY CORPORATION
CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
(Unaudited, in millions)
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
Net income$33.7 $37.0 $98.0 $112.8 
Other comprehensive (loss) income:
Foreign currency translation (loss) income, net of tax(2.1)1.9 (8.0)1.3 
Total comprehensive income 31.6 38.9 90.0 114.1 
Less: comprehensive income attributable to the noncontrolling interest27.2 32.7 76.6 96.8 
Comprehensive income attributable to SciPlay$4.4 $6.2 $13.4 $17.3 
See accompanying notes to condensed consolidated financial statements.

7


SCIPLAY CORPORATION
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited, in millions, except par value)
As of
September 30, 2022December 31, 2021
ASSETS
Current assets:
Cash and cash equivalents$299.2 $364.4 
Accounts receivable, net
43.6 39.6 
Prepaid expenses and other current assets7.7 6.4 
Total current assets350.5 410.4 
Property and equipment, net3.0 3.5 
Operating lease right-of-use assets5.3 6.8 
Goodwill217.5 131.1 
Intangible assets and software, net
77.4 49.6 
Deferred income taxes
73.8 78.5 
Other assets1.6 1.7 
Total assets$729.1 $681.6 
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable$17.1 $20.0 
Accrued liabilities
27.7 50.2 
Due to affiliate
3.5 1.6 
Total current liabilities48.3 71.8 
Operating lease liabilities3.6 5.4 
Liabilities under TRA60.2 64.7 
Other long-term liabilities38.4 14.7 
Total liabilities150.5 156.6 
Commitments and contingencies (see Note 8)
Stockholders’ equity:
Class A common stock, par value $0.001 per share, 625.0 shares authorized, 24.9 and 24.5 shares issued, 23.5 and 24.5 shares outstanding as of September 30, 2022 and December 31, 2021, respectively
  
Class B common stock, par value $0.001 per share, 130.0 shares authorized, 103.5 and 103.5 shares issued and outstanding as of September 30, 2022 and December 31, 2021, respectively
0.1 0.1 
Additional paid-in capital57.9 45.2 
Retained earnings
67.1 52.2 
Treasury stock, at cost, 1.4 and shares, respectively
(18.2) 
Accumulated other comprehensive income(0.4)1.1 
Total SciPlay stockholders’ equity
106.5 98.6 
Noncontrolling interest
472.1 426.4 
Total stockholders’ equity578.6 525.0 
Total liabilities and stockholders’ equity$729.1 $681.6 
See accompanying notes to condensed consolidated financial statements.

8


SCIPLAY CORPORATION
CONSOLIDATED STATEMENTS OF CHANGES IN STOCKHOLDERS’ EQUITY
(Unaudited, in millions)
Class A common stockClass B common stockAdditional paid-in capitalRetained earningsTreasury StockAccumulated other comprehensive income (loss)Noncontrolling interestTotal
SharesAmountSharesAmount
December 31, 202124.5 $ 103.5 $0.1 $45.2 $52.2 $ $1.1 $426.4 $525.0 
Net income— — — — — 4.4 — — 27.6 32.0 
Stock-based compensation— — — — 0.4 — — — 1.5 1.9 
Vesting of RSUs, net of tax withholdings and other0.2 — — — — — — — (0.1)(0.1)
Distributions to Parent and affiliates, net— — — — — — — — (0.2)(0.2)
Currency translation— — — — — — — (0.3)(1.3)(1.6)
March 31, 202224.7 $ 103.5 $0.1 $45.6 $56.6 $ $0.8 $453.9 $557.0 
Net income— — — — — 5.7 — — 26.6 32.3 
Stock-based compensation— — — — 0.2 — — — 1.2 1.4 
Distributions to Parent and affiliates, net— — — — — — — — (0.1)(0.1)
Repurchases of stock(0.5)— — — 5.7 — (7.1)— (5.7)(7.1)
Economic rebalancing(1)
— — — — (1.3)— — — 1.3  
Currency translation— — — — — — — (0.8)(3.5)(4.3)
June 30, 202224.2 $ 103.5 $0.1 $50.2 $62.3 $(7.1)$ $473.7 $579.2 
Net income— — — — — 4.8 — — 28.9 33.7 
Stock-based compensation— — — — 0.4 — — — 1.5 1.9 
Vesting of RSUs, net of tax withholdings and other0.2 — — — (0.1)— — — (0.2)(0.3)
Distributions to Parent and affiliates, net— — — — — — — — (22.7)(22.7)
Repurchases of stock(0.9)— — — 9.0 — (11.1)— (9.0)(11.1)
Economic rebalancing(1)
— — — — (1.6)— — — 1.6  
Currency translation— — — — — — — (0.4)(1.7)(2.1)
September 30, 202223.5 $ 103.5 $0.1 $57.9 $67.1 $(18.2)$(0.4)$472.1 $578.6 
(1) SciPlay Parent LLC equity attributable to SciPlay Corporation and the noncontrolling interest holders is rebalanced, as needed, to reflect changes in LLC Unit ownership.
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Class A common stockClass B common stockAdditional paid-in capitalRetained earningsTreasury StockAccumulated other comprehensive income (loss)Noncontrolling interestTotal
SharesAmountSharesAmount
December 31, 202022.8 $ 103.5 $0.1 $46.1 $32.9 $ $0.9 $355.5 $435.5 
Net income— — — — — 5.3 — — 32.6 37.9 
Stock-based compensation— — — — 0.4 — — — 1.4 1.8 
Vesting of RSUs, net of tax withholdings1.6 — — — (2.3)— — — (10.0)(12.3)
Distributions to Parent and affiliates, net— — — — — — — — (0.3)(0.3)
Currency translation— — — — — — — (0.4)(2.2)(2.6)
March 31, 202124.4 $ 103.5 $0.1 $44.2 $38.2 $ $0.5 $377.0 $460.0 
Net income— — — — — 5.9 — — 32.0 37.9 
Stock-based compensation— — — — 0.7 — — — 2.1 2.8 
Distributions to Parent and affiliates, net— — — — — — — — (13.8)(13.8)
Currency translation— — — — — — — 0.3 1.7 2.0 
June 30, 202124.4 $ 103.5 $0.1 $44.9 $44.1 $ $0.8 $399.0 $488.9 
Net income— — — — — 5.9 — — 31.1 37.0 
Stock-based compensation— — — — 0.1 — — —  0.1 
Vesting of RSUs, net of tax withholdings and other0.1 — — — (0.1)— — — (0.5)(0.6)
Distributions to Parent and affiliates, net— — — — — — — — (16.0)(16.0)
Currency translation— — — — — — — 0.3 1.6 1.9 
September 30, 202124.5 $ 103.5 $0.1 $44.9 $50.0 $— $1.1 $415.2 $511.3 
See accompanying notes to condensed consolidated financial statements.
10


SCIPLAY CORPORATION
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited, in millions)
Nine Months Ended
September 30,
20222021
Net cash provided by operating activities$95.2 $126.3 
Cash flows from investing activities:
Capital expenditures(8.6)(8.0)
Acquisition of business, net of cash acquired(107.9)(5.7)
Proceeds from maturities of time deposits6.0  
Net cash used in investing activities(110.5)(13.7)
Cash flows from financing activities:
Payments under tax receivable agreement(3.8)(3.8)
Payments on license obligations(2.5)(2.6)
Payments of contingent consideration (1.0)(1.0)
Purchases of treasury stock(18.2) 
Distributions to Light & Wonder and affiliates, net(23.0)(30.1)
Taxes paid related to net share settlement of equity awards and other(0.6)(13.2)
Net cash used in financing activities(49.1)(50.7)
Effect of exchange rate changes on cash, cash equivalents and restricted cash(0.8) 
(Decrease) increase in cash, cash equivalents and restricted cash(65.2)61.9 
Cash, cash equivalents and restricted cash, beginning of period364.4 268.9 
Cash, cash equivalents and restricted cash, end of period$299.2 $330.8 
Supplemental cash flow information:
Cash paid for income taxes$3.1 $4.5 
Supplemental non-cash transactions:
Non-cash additions to intangible assets related to license agreements$1.3 $16.8 
See accompanying notes to condensed consolidated financial statements.

11


SCIPLAY CORPORATION
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited, amounts in USD, table amounts in millions, except per share amounts)

(1) Description of the Business and Summary of Significant Accounting Policies

Background and Nature of Operations

SciPlay Corporation was formed as a Nevada corporation on November 30, 2018 as a subsidiary of Scientific Games Corporation, now Light & Wonder, Inc. (“Light & Wonder” and “Parent”), for the purposes of completing a public offering and related transactions (collectively referred to herein as the “IPO”) in order to carry on the business of SciPlay Parent LLC and its subsidiaries (collectively referred to as “SciPlay”, the “Company”, “we”, “us”, and “our”). The IPO was completed on May 7, 2019. As the managing member of SciPlay Parent LLC, SciPlay operates and controls all of the business affairs of SciPlay Parent LLC and its subsidiaries.

We develop, market and operate a portfolio of games played on various mobile and web platforms, including Jackpot Party® Casino, Quick Hit® Slots, Gold Fish® Casino, Hot Shot Casino®, Bingo Showdown®, MONOPOLY® Slots, 88 Fortunes® Slots, Solitaire Pets™ Adventure, and Backgammon Live as well as other games in the hyper-casual space through our recent acquisition of Alictus Yazilim Anonim Şirketi (“Alictus”), such as Candy Challenge 3D™, Boss Life™, and Deep Clean Inc.™. Our games are available in various formats. We have one operating segment with one business activity, developing and monetizing games.

Basis of Presentation
The accompanying financial statements are presented in conformity with accounting principles generally accepted in the United States of America (“GAAP”) and pursuant to the rules and regulations of the Securities and Exchange Commission (“SEC”). All intercompany balances and transactions have been eliminated in consolidation.

In the opinion of management, we have made all adjustments necessary to present fairly our consolidated statements of income, consolidated statements of comprehensive income, condensed consolidated balance sheets, consolidated statements of changes in stockholders’ equity and condensed consolidated statements of cash flows for the periods presented. Such adjustments are of a normal, recurring nature. These unaudited consolidated financial statements should be read in conjunction with the consolidated financial statements and related Notes included in our 2021 Form 10-K. Interim results of operations are not necessarily indicative of results of operations to be expected for a full year.

Variable Interest Entities (“VIE”) and Consolidation

Subsequent to the IPO, our sole material asset is our member’s interest in SciPlay Parent LLC. In accordance with the Operating Agreement of SciPlay Parent LLC (the “Operating Agreement”), we have all management powers over the business and affairs of SciPlay Parent LLC and to conduct, direct and exercise full control over the activities of SciPlay Parent LLC. Class A common stock issued in the IPO do not hold majority voting rights but hold 100% of the economic interest in the Company, which results in SciPlay Parent LLC being considered a VIE. Due to our power to control the activities most directly affecting the results of SciPlay Parent LLC, we are considered the primary beneficiary of the VIE. Accordingly, beginning with the IPO, we consolidate the financial results of SciPlay Parent LLC and its subsidiaries.

Significant Accounting Policies
There have been no changes to our significant accounting policies described within the Notes of our 2021 Form 10-K, except as noted below.
New Accounting Guidance - Recently Adopted
The FASB issued ASU No. 2021-08, Business Combinations (Topic 805): Accounting for Contract Assets and Contract Liabilities from Contracts with Customers, in October 2021. The new guidance requires that an acquirer recognize and measure contract assets and contract liabilities acquired in a business combination in accordance with revenue recognition guidance. We adopted this standard during the third quarter of 2022 on a retrospective basis for the current fiscal year. The adoption of this guidance did not have an effect on our consolidated financial statements.
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We do not expect that any other recently issued accounting guidance will have a significant effect on our consolidated financial statements.
Revenue Recognition
We generate revenue from the sale of coins, chips and cards, which players can use to play casino-style slot games, table games and bingo games (i.e., spin in the case of slot games, bet in the case of table games and use bingo cards in the case of bingo games). We distribute our games through various global social web and mobile platforms such as Facebook, Apple, Google, Amazon, and Microsoft. The games we offer are internally branded franchises, original content and third-party branded games. With the acquisition of Alictus, we also generate revenue from providing advertising platforms with access to our game software platform, which facilitates the placement of advertising inventory.
Disaggregation of Revenue
We believe disaggregation of our revenue on the basis of platform and monetization type as well as the geographical locations of our players is appropriate because the nature of revenue and the number of players generating revenue could vary on such bases, which represent different economic risk profiles.
The following table presents our revenue disaggregated by platform type:
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
Mobile in-app purchases$148.5 $130.8 $425.9 $399.5 
Web in-app purchases and other(1)
22.3 15.8 63.0 52.2 
Total revenue$170.8 $146.6 $488.9 $451.7 
(1) Other primarily represents advertising revenue, which was not material in the periods presented.
The following table presents our revenue disaggregated based on the geographical location of our players:
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
North America(1)
$156.8 $134.0 $447.4 $413.3 
International
14.0 12.6 41.5 38.4 
Total revenue
$170.8 $146.6 $488.9 $451.7 
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
Contract Assets, Contract Liabilities and Other Disclosures
We receive customer payments based on the payment terms established in our contracts. For our in-app purchase revenue, payment for the purchase of coins, chips and cards is made at purchase, and such payments are non-refundable in accordance with our standard terms of service. Such payments are initially recorded as a contract liability, and revenue is subsequently recognized as we satisfy our performance obligations.
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The following table summarizes our opening and closing balances in contract assets, contract liabilities and accounts receivable:
Accounts Receivable
Contract Assets(1)
Contract Liabilities(2)
Beginning of period balance$39.6 $0.2 $0.5 
Balance as of September 30, 2022
43.6 0.1 0.5 
(1) Contract assets are included within Prepaid expenses and other current assets in our consolidated balance sheets.
(2) Contract liabilities are included within Accrued liabilities in our consolidated balance sheets.
During the nine months ended September 30, 2022 and 2021, we recognized $0.4 million and $0.6 million, respectively, of revenue that was included in the opening contract liability balance. Substantially all of our unsatisfied performance obligations relate to contracts with an original expected length of one year or less.
Concentration of Credit Risk
Our revenue and accounts receivable are generated via certain platform providers, which subject us to a concentration of credit risk. The following tables summarize the percentage of revenues and accounts receivable generated via our platform providers in excess of 10% of our total revenues and total accounts receivable:
Revenue Concentration
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
Apple47.8%47.3%47.4%46.9%
Google33.8%36.6%34.3%37.0%
Facebook12.1%12.5%12.0%12.4%
Accounts Receivable Concentration as of
September 30, 2022December 31, 2021
Apple49.4%49.8%
Google30.9%33.9%
Facebook11.1%12.1%
Alictus Acquisition
On March 1, 2022, we acquired 80% of all issued and outstanding share capital of privately-held Alictus, a Turkey-based hyper-casual gaming studio. The remaining 20% will be acquired ratably for potential additional consideration payable annually based upon the achievement of specified revenue and earnings targets by Alictus during each of the five years following the acquisition date. The equity rights and privileges of the remaining Alictus shareholders lack the traditional rights and privileges associated with equity ownership and accordingly, we accounted for the transaction as if we acquired 100% of Alictus on the acquisition date. Any future payments associated with the acquisition of the remaining 20% represent a redeemable non-controlling interest, with a payout ranging from a minimum of $— to a maximum payout of $200.0 million. The Alictus acquisition has enabled our expansion into the casual gaming market, growing our game pipeline and diversifying our revenue streams as we advance our strategy to be a diversified global game developer.
The total purchase consideration was $133.6 million, which included $97.6 million in cash, $15.0 million of cash that was deposited into an escrow account, and redeemable non-controlling interest valued at $21.0 million at the acquisition date.
We accounted for this acquisition using the acquisition method of accounting, whereby the total purchase price was allocated to tangible and intangible assets acquired and liabilities assumed based on respective estimated fair values. The estimated fair values of the acquired assets and assumed liabilities and resulting goodwill are subject to adjustment as we finalize our purchase price accounting, and such adjustments could be material.
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We incurred acquisition-related costs, which were recorded in Restructuring and other, of $1.2 million for the nine months ended September 30, 2022.
The following table summarizes the preliminary allocation of the Alictus purchase price expected to be finalized by the fourth quarter of 2022:
March 1, 2022
Cash and cash equivalents$4.7 
Accounts receivable5.4 
Prepaid expenses and other current assets(1)
7.1 
Intangible assets:
“Alictus” trade name, useful life of 5 years
4.4 
Intellectual property (game content and related technology), useful life of 6 years
29.8 
Goodwill92.8 
Total assets144.2 
Accounts payable and other current liabilities3.6 
Deferred tax liabilities7.0 
Total liabilities10.6 
Total consideration transferred$133.6 
(1) Other current assets includes $6.1 million in Turkish lira-denominated time deposits, discussed in further detail within this note to the financial statements.
Cash, cash equivalents, accounts receivable and other current assets (other than the time deposits) and most liabilities (other than as primarily related to deferred income taxes) were valued at the existing carrying values which approximated the estimated fair values. The estimated preliminary fair value of deferred income taxes was determined by applying the applicable enacted statutory tax rate to the temporary differences that arose on the differences between the financial reporting value and tax basis of the acquired assets and assumed liabilities.
Other current assets included $6.1 million in Turkish lira-denominated time deposits, which included protection provided by the Turkish Ministry of Treasury and Finance against currency fluctuations as compared to the U.S. dollar. These time deposits had an original maturity term of six months, and were originally classified as short-term investments until their maturity on August 24, 2022. They were measured at fair value under ASC 820 as Level 2 investments. The time deposits’ change in fair value was not material between the acquisition date and maturity date.
The fair value of intangible assets that have been preliminarily identified was determined using the relief from royalty method using Level 3 inputs in the hierarchy as established by ASC 820. The discount rate used in the valuation analysis was 18%, and the royalty rate used was 1% for the valuation of the “Alictus” trade name and 21% for the valuation of the acquired game content and related technology.
The fair value of the redeemable non-controlling interest was determined using a Monte Carlo simulation model, based on inputs that are classified as Level 3 under the ASC 820 fair value hierarchy using a discount rate ranging between 2% and 3%, and is primarily based on reaching certain revenue and earnings-based metrics, with a maximum payout of up to $200.0 million. We measured the fair value of redeemable non-controlling interest as of the acquisition date, and recorded such redeemable non-controlling interest as a liability on the Company’s consolidated balance sheet on the acquisition date. The fair value of the liability is remeasured when the contingency is resolved based on actual performance or settlement.
The factors contributing to the recognition of goodwill are based on enhanced financial and operational scale, games diversification, expected synergies, assembled workforce, and other strategic benefits. None of the resultant goodwill is expected to be deductible for income tax purposes.
The results of operations from Alictus have been included in our consolidated statement of income since the date of acquisition and are not significant to our operations.

15


(2) Intangible Assets and Software, net and Goodwill
The following table presents certain information regarding our intangible assets and software:
Gross
Carrying
Amount
Accumulated
Amortization
Net
Balance
Balance as of September 30, 2022
Intellectual property$74.6 $(41.3)$33.3 
Customer relationships29.9 (23.6)6.3 
Software35.4 (21.4)14.0 
Licenses25.9 (8.0)17.9 
Brand names and other10.5 (4.6)5.9 
Total intangible assets and software$176.3 $(98.9)$77.4 
Balance as of December 31, 2021
Intellectual property$49.6 $(40.4)$9.2 
Customer relationships30.7 (22.1)8.6 
Software28.1 (17.8)10.3 
Licenses23.6 (4.5)19.1 
Brand names6.7 (4.3)2.4 
Total intangible assets and software$138.7 $(89.1)$49.6 
The following reflects amortization expense related to intangible assets and software included within depreciation and amortization:
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
Amortization expense$5.2 $3.9 $14.5 $9.9 
The table below reconciles the changes in the carrying value of goodwill for the period from December 31, 2021 to September 30, 2022.
Total
Balance as of December 31, 2021
$131.1 
Acquired goodwill92.8 
Foreign currency adjustments(6.4)
Balance as of September 30, 2022
$217.5 
(3) Leases
Our operating leases primarily consist of real estate office leases. We do not have any material finance leases. Our total variable and short-term lease payments and operating lease expenses were immaterial for all periods presented.

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Supplemental balance sheet and cash flow information related to operating leases is as follows:
September 30,December 31,
20222021
Operating lease right-of-use assets$5.3 $6.8 
Accrued liabilities2.3 2.2 
Operating lease liabilities3.6 5.4 
Total operating lease liabilities$5.9 $7.6 
Weighted average remaining lease term, years2.53.3
Weighted average discount rate4.9 %5.0 %
Nine months ended September 30,
20222021
Cash paid for amounts included in the measurement of lease liabilities:
Operating cash flows for operating leases for the nine months ended September 30, 2022 and 2021, respectively
$1.9 $1.8 

Lease liability maturities:
Operating Leases
Remainder of 2022
$0.6 
20232.5 
20242.4 
20250.7 
Less: Imputed Interest(0.3)
Total$5.9 
As of September 30, 2022, we did not have material additional operating leases that have not yet commenced.

(4) Income Taxes
We hold an economic interest of 18.5% in SciPlay Parent LLC. The 81.5% economic interest that we do not own represents a noncontrolling interest for financial reporting purposes. SciPlay Parent LLC is treated as a partnership for U.S. federal and most applicable state and local income tax purposes. As such, SciPlay Parent LLC is not subject to income tax in most jurisdictions, and SciPlay Parent LLC’s members, of which we are one, are liable for income taxes based on their allocable share of SciPlay Parent LLC’s taxable income. The effective income tax rates for the three and nine months ended September 30, 2022 were 3.2% and 3.9%, respectively, and 4.1% and 4.6% for the three and nine months ended September 30, 2021. The effective income tax rates were determined using an estimated annual effective tax rate after considering any discrete items for such periods. Our effective tax rate differs from the U.S. statutory rate of 21% primarily because we generally do not record income taxes for the noncontrolling interest portion of U.S. pre-tax income.

TRA

During the nine months ended September 30, 2022 and 2021, payments totaling $3.8 million in each respective period were made to Light & Wonder pursuant to the TRA. As of September 30, 2022 and December 31, 2021, the total TRA liability was $64.4 million and $68.8 million, of which $4.1 million was included in Accrued liabilities for both periods.

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(5) Related Party Transactions
The following is the summary of expenses paid to Light & Wonder and settled in cash:
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021Financial Statement Line Item
Royalties to Light & Wonder for third-party IP$0.2 $0.7 $0.6 $2.1 Cost of revenue
Parent services1.6 1.4 4.6 4.4 General and administrative
TRA payments (see Note 4)(1)
3.8 3.8 3.8 3.8 Accrued liabilities
Distributions to Light & Wonder and affiliates, net(1)
22.7 16.0 23.0 30.1 Noncontrolling interest
(1) Under the terms of the Operating Agreement, SciPlay Corporation relies on distributions from SciPlay Parent LLC to pay its obligations under the TRA and any other tax obligations. All distributions must be on a pari-passu basis, thus initiating a pro-rata distribution to Parent and affiliates.
The following is the summary of balances due to affiliates:
September 30, 2022December 31, 2021
Royalties to Light & Wonder for third-party IP$ $0.3 
Parent services0.8 0.9 
Reimbursable expenses to Light & Wonder and its subsidiaries2.7 0.4 
$3.5 $1.6 
Parent Equity Awards
See Note 6 for disclosures related to Parent’s equity awards.

IP Royalties

As more fully described in Note 10 of our 2021 Form 10-K, we entered into the IP License Agreement under which we obtained an exclusive (subject to certain limited exceptions), perpetual, non-royalty-bearing license from a subsidiary of the Parent (“SG Gaming”) for intellectual property created or acquired by SG Gaming or its affiliates on or before the third anniversary of the date of the IP License Agreement. Under the terms of the IP License Agreement, some rights would have changed from exclusive to non-exclusive for newly created intellectual property and other rights would not have extended to newly created intellectual property as of May 6, 2022. On May 6, 2022, we entered into an amendment which extended our rights under the IP License Agreement through July 7, 2022. We are in the process of negotiating new terms with the Parent.

(6) Stockholders’ Equity and Noncontrolling Interest

Noncontrolling Interest

We are a holding company, and our sole material assets are SciPlay Parent LLC Interests (“LLC Interests”) that we purchased from SciPlay Parent LLC and SG Social Holding Company I, LLC, representing an aggregate 18.5% economic interest in SciPlay Parent LLC. The remaining 81.5% economic interest in SciPlay Parent LLC is owned indirectly by Light & Wonder, through the ownership of LLC Interests by the indirect wholly owned subsidiaries of Light & Wonder.

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Stock-Based Compensation

The following table summarizes stock-based compensation expense that is included in general and administrative expenses:
Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
SciPlay awards$2.7 $ $6.8 $5.1 
Parent awards 0.1  0.3 
Total$2.7 $0.1 $6.8 $5.4 

As of September 30, 2022, we had $21.9 million in unrecognized stock-based compensation expense that is expected to be recognized over a weighted-average expected vesting period of 1.5 years, of which $3.1 million relates to performance-based restricted stock units.

Share Repurchase Program

On May 9, 2022, our Board of Directors approved a share repurchase program under which the Company is authorized to repurchase, from time to time through May 9, 2024, up to an aggregate amount of $60.0 million of our outstanding Class A common stock. Repurchases may be made at the discretion of the Board of Directors through one or more open market transactions, privately negotiated transactions, including block trades, accelerated share repurchases, issuer tender offers or other derivative contracts or instruments, “10b5-1” plan, or other financial arrangements or other arrangements. Repurchases are funded from cash flows generated by SciPlay Parent LLC and its operating subsidiaries. Immediately prior to the execution of such repurchases, a redemption is effected of a corresponding number of SciPlay Parent LLC partnership units held by the Company at an aggregate redemption price equal to the aggregate purchase price (plus any expenses related thereto) of the shares of Class A common stock being repurchased by the Company. During the nine months ended September 30, 2022, we repurchased 1.4 million shares of Class A common stock under the program at an aggregate cost of $18.2 million.

(7) Earnings per Share

The table below sets forth a calculation of basic earnings per share ("EPS") based on net income attributable to SciPlay divided by the basic weighted average number of Class A common stock outstanding during the period. Diluted EPS of Class A common stock is computed by dividing net income attributable to SciPlay by the weighted average number of shares of Class A common stock outstanding adjusted to give effect to all potentially dilutive securities, using the treasury stock method. No material number of restricted stock units was excluded from the calculation of diluted weighted-average common shares outstanding for the three- and nine-month periods ended September 30, 2022 and 2021.

We excluded Class B common stock from the computation of basic and diluted EPS, as holders of Class B common stock do not have an economic interest in SciPlay Corporation, and, therefore, a separate presentation of EPS of Class B common stock under the two-class method has not been presented.
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Three Months EndedNine Months Ended
September 30,September 30,
2022202120222021
Numerator:
Net income$33.7 $37.0 $98.0 $112.8 
Less: net income attributable to the noncontrolling interest28.9 31.1 83.1 95.7 
Net income attributable to SciPlay$4.8 $5.9 $14.9 $17.1 
Denominator:
Weighted average shares of Class A common stock for basic EPS23.7 24.5 24.3 24.0 
Effect of dilutive securities:
Stock-based compensation grants0.3 0.3 0.3 0.9 
Weighted average shares of Class A common stock for diluted EPS24.0 24.8 24.6 24.9 
Basic and diluted net income attributable to SciPlay per share:
Basic$0.20 $0.24 $0.61 $0.71 
Diluted$0.20 $0.24 $0.61 $0.69 

(8) Litigation

From time to time, we are subject to various claims, complaints and legal actions, including notifications of alleged infringement of patent or other intellectual property rights, in the normal course of business.

Boorn Matter

On September 15, 2022, plaintiff Hannelore Boorn filed a putative class action against Light & Wonder, Inc., SciPlay Corporation, and Appchi Media Ltd. in the Fayette Circuit Court of the Commonwealth of Kentucky. In her complaint, plaintiff seeks to represent a putative class of all persons in Kentucky who, within the past five years, purchased and allegedly lost $5.00 or more worth of chips, in a 24-hour period, playing SciPlay's online social casino games. The complaint asserts claims for alleged violations of Kentucky’s “recovery of gambling losses” statute and for unjust enrichment, and seeks unspecified money damages, the award of reasonable attorneys' fees and costs, pre- and post-judgment interest, and injunctive and/or other declaratory relief. On October 18, 2022, defendants removed the action to the United States District Court for the Eastern District of Kentucky. On October 26, 2022, the plaintiff filed a notice voluntarily dismissing the lawsuit without prejudice. On October 27, 2022, the district court entered an order dismissing the lawsuit.

Washington State Matter

The Washington State matter settlement previously accrued in the amount of $24.5 million (as described in Note 11 in our 2021 Form 10-K) was fully paid and settled by the Company during the third quarter of 2022.

Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations

The following discussion is intended to enhance the reader’s understanding of our operations and current business environment from management’s perspective and should be read in conjunction with the description of our business included under Part I, Item 1 “Condensed Consolidated Financial Statements” and Part II, Item 1A “Risk Factors” in this Quarterly Report on Form 10-Q and under Part I, Item 1 “Business”, Item 1A “Risk Factors” and Part II, Item 7 “Management’s Discussion and Analysis of Financial Condition and Results of Operations” included in our 2021 Form 10-K. The terms “we” and “our” as used herein refer to SciPlay and its consolidated subsidiaries.

This “Management’s Discussion and Analysis of Financial Condition and Results of Operations” contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995 and should be read in conjunction with the disclosures and information contained and referenced under “Forward-Looking Statements” and “Risk Factors” included in this Quarterly Report on Form 10-Q and “Risk Factors” included in our 2021 Form 10-K.

You can access our filings with the SEC through the SEC website at https://www.sec.gov or through our website, and we strongly encourage you to do so. We routinely post information that may be important to investors on our website at
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https://www.sciplay.com/investors/, and we use this website address as a means of disclosing material information to the public in a broad, non-exclusionary manner for purposes of the SEC’s Regulation Fair Disclosure (Reg FD). The contents of our website are not incorporated by reference in this Form 10-Q and shall not be deemed “filed” under the Securities Exchange Act of 1934, as amended.

BUSINESS OVERVIEW

We are a leading developer and publisher of digital games on mobile and web platforms. We operate in the social gaming market, which is characterized by gameplay online, on mobile phones or on tablets that are social and competitive, and self-directed in pace and session length, as well as the hyper-casual space, which is characterized by simpler core loops and more repetitive gameplay than casual games. We generate a substantial portion of our revenue from in-app purchases in the form of coins, chips and cards, which players can use to play slot games, table games or bingo games. We generate additional revenue in the hyper-casual space from the receipt of advertising revenue. Players who install our social games typically receive free coins, chips or cards upon the initial launch of the game and additional free coins, chips or cards at specific time intervals. Players may exhaust the coins, chips or cards that they receive for free and may choose to purchase additional coins, chips or cards in order to extend their time of game play. Once obtained, coins, chips and cards (either free or purchased) cannot be redeemed for cash nor exchanged for anything other than game play within our apps. Players who install our hyper-casual games receive free, unlimited gameplay that requires viewing of periodic in-game advertisements.

We currently offer a variety of social casino games, including Jackpot Party® Casino, Gold Fish® Casino, Quick Hit® Slots, 88 Fortunes® Slots, MONOPOLY® Slots and Hot Shot Casino®. We continue to pursue our strategy of expanding into the casual games market. Current casual game titles include Bingo Showdown®, Solitaire Pets™ Adventure and Backgammon Live as well as other titles in the hyper-casual space through our acquisition of Alictus, including games such as Candy Challenge 3D™, Boss Life™ and Deep Clean Inc. 3D™. During the nine months ended September 30, 2022, we launched five hyper-casual games, including the top hit Master Doctor 3D. We currently plan to soft-launch SpellSpinner: Fantasy Quest, a casual game, during the first quarter of 2023. Our social casino games typically include slots-style game play and occasionally include table games-style game play, while our casual games blend solitaire-style or bingo game play with adventure game features and our hyper-casual games include many simple core loop mechanics. All of our games are offered and played across multiple platforms, including Apple, Google, Facebook, Amazon and Microsoft. In addition to our internally created game content, our content library includes recognizable game content from Light & Wonder. This content allows players who like playing land-based game content to enjoy some of those same titles in our free-to-play games. We have access to Light & Wonder’s library of more than 1,500 iconic casino titles, including titles and content from third-party licensed brands such as MONOPOLY™, THE FLINTSTONES™, JAMES BOND™ and PLAYBOY(1). We believe our access to this content, coupled with our years of experience developing in-house content, uniquely positions us to create compelling digital games.













(1) The MONOPOLY name and logo, the distinctive design of the game board, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board, cards and the playing pieces are trademarks of Hasbro for its property trading game and game equipment and are used with permission. © 1935, 2022 Hasbro. All Rights Reserved. Licensed by Hasbro.

scpl-20220930_g2.jpgand James Bond indicia © 1962-2022 Danjaq, LLC and MGM. scpl-20220930_g2.jpg and all other James Bond related trademarks are trademarks of Danjaq, LLC. All Rights Reserved.

THE FLINTSTONES™ and all related characters and elements © & ™ Hanna-Barbera.

©2022 Playboy Enterprises International, Inc. PLAYBOY, PLAYMATE, PLAYBOY BUNNY and the Rabbit Head Design are trademarks of Playboy Enterprises International, Inc. and used under license by SciPlay Games, LLC.
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Recent Events

On March 1, 2022, we acquired 80% of a Turkey-based hyper-casual gaming studio, Alictus (see Note 1). Alictus has developed and published a number of games, including Candy Challenge 3D™, Rob Master 3D™, Deep Clean Inc.™, Oh God!™, Money Buster!™ and Collect Cubes™. The Alictus acquisition has allowed us to further scale in the casual market while diversifying our revenue streams.

On May 9, 2022 our Board of Directors approved a share repurchase program under which the Company is authorized to repurchase, from time to time through May 9, 2024, up to an aggregate amount of $60.0 million of our outstanding Class A common stock (see Note 6). Since the initiation of the program on May 9, 2022 and through November 4, 2022, we returned $28.4 million of capital to shareholders through the repurchase of 2.2 million shares of Class A common stock.



RESULTS OF OPERATIONS

Summary of Results of Operations
Three Months EndedNine Months Ended
September 30,VarianceSeptember 30,Variance
($ in millions)20222021
2022 vs. 2021
202220212022 vs. 2021
Revenue$170.8 $146.6 $24.2 17 %$488.9 $451.7 $37.2 %
Operating expenses137.4 108.1 29.3 27 %387.8 333.0 54.8 16 %
Operating income33.4 38.5 (5.1)(13)%101.1 118.7 (17.6)(15)%
Net income33.7 37.0 (3.3)(9)%98.0 112.8 (14.8)(13)%
Net income attributable to SciPlay4.8 5.9 (1.1)(19)%14.9 17.1 (2.2)(13)%
AEBITDA$42.8 $44.7 $(1.9)(4)%$128.1 $138.5 $(10.4)(8)%
Net income margin19.7 %25.2 %(5.5)ppnm20.0 %25.0 %(5.0)ppnm
AEBITDA margin25.1 %30.5 %(5.4)ppnm26.2 %30.7 %(4.5)ppnm
pp = percentage points.
nm = not meaningful.

Non-GAAP Financial Measures

Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and is reconciled to net income attributable to SciPlay as the most directly comparable GAAP measure as set forth in the below table. We define AEBITDA to include net income attributable to SciPlay before: (1) net income attributable to noncontrolling interest; (2) interest expense; (3) income tax expense; (4) depreciation and amortization; (5) restructuring and other, which includes charges or expenses attributable to: (a) employee severance; (b) management changes; (c) restructuring and integration; (d) M&A and other, which includes: (i) M&A transaction costs; (ii) purchase accounting adjustments (including contingent acquisition consideration); (iii) unusual items (including legal settlements related to major litigation); and (iv) other non-cash items; and (e) cost-savings initiatives; (6) stock-based compensation; (7) loss (gain) on debt financing transactions; and (8) other expense (income) including foreign currency (gains) and losses. We also use AEBITDA margin, a non-GAAP measure, which we calculate as AEBITDA as a percentage of revenue.

Our management uses AEBITDA and AEBITDA margin to, among other things: (i) monitor and evaluate the performance of our business operations; (ii) facilitate our management’s internal comparisons of our historical operating performance and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments and operating budgets. In addition, our management uses AEBITDA and AEBITDA margin to facilitate management’s external comparisons of our results to the historical operating performance of other companies that may have different capital structures and debt levels.

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Our management believes that AEBITDA and AEBITDA margin are useful as they provide investors with information regarding our financial condition and operating performance that is an integral part of our management’s reporting and planning processes. In particular, our management believes that AEBITDA is helpful because this non-GAAP financial measure eliminates the effects of restructuring, transaction, integration or other items that management believes have less bearing on our ongoing underlying operating performance. Management believes AEBITDA margin is useful as it provides investors with information regarding the underlying operating performance and margin generated by our business operations.

The following table reconciles Net income attributable to SciPlay to AEBITDA and AEBITDA margin:
Three Months EndedNine Months Ended
September 30,September 30,
($ in millions, except percentages)2022202120222021
Net income attributable to SciPlay$4.8 $5.9 $14.9 $17.1 
Net income attributable to noncontrolling interest28.9 31.1 83.1 95.7 
Net income33.7 37.0 98.0 112.8 
Restructuring and other1.1 1.7 4.4 3.1 
Depreciation and amortization5.6 4.4 15.8 11.3 
Income tax expense1.1 1.6 4.0 5.5 
Stock-based compensation2.7 0.1 6.8 5.4 
Other (income) expense, net(1.4)(0.1)(0.9)0.4 
AEBITDA$42.8 $44.7 $128.1 $138.5 
Revenue$170.8 $146.6 $488.9 $451.7 
Net income margin (Net income/Revenue)19.7 %25.2 %20.0 %25.0 %
AEBITDA margin (AEBITDA/Revenue)25.1 %30.5 %26.2 %30.7 %

Revenue, Key Performance Indicators and Other Metrics
Three Months EndedNine Months Ended
September 30,VarianceSeptember 30,Variance
($ in millions)202220212022 vs. 2021202220212022 vs. 2021
Mobile in-app purchases$148.5 $130.8 $17.7 14 %$425.9 $399.5 $26.4 %
Web in-app purchases and other(1)
22.3 15.8 6.5 41 %63.0 52.2 10.8 21 %
Total revenue$170.8 $146.6 $24.2 17 %$488.9 $451.7 $37.2 %
(1) Other primarily represents revenue generated from providing advertising platforms with access to our game software platform, which facilitates the placement of advertising inventory. The advertising revenue was not material in the periods presented.

Revenue information by geography is summarized as follows:
Three Months EndedNine Months Ended
September 30,VarianceSeptember 30,Variance
($ in millions)202220212022 vs. 2021202220212022 vs. 2021
North America(1)
$156.8 $134.0 $22.8 17 %$447.4 $413.3 $34.1 %
International14.0 12.6 1.4 11 %41.5 38.4 3.1 %
Total revenue$170.8 $146.6 $24.2 17 %$488.9 $451.7 $37.2 %
(1) North America revenue includes revenue derived from the U.S., Canada and Mexico.
    
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Revenue

For the three months ended September 30, 2022, revenues increased as social casino payer engagement and average monthly payers increased, coupled with advertising revenue following the Alictus acquisition.

For the nine months ended September 30, 2022, revenues increased in social casino games as a result of an increase in average monthly paying users due to a higher payer conversion rate during the period, coupled with a $15.4 million increase in advertising revenue following the Alictus acquisition.

For the three months ended September 30, 2022, Average MPU and AMRPPU has increased with a record payer conversion rate compared to the three months ended September 30, 2021.

For the nine months ended September 30, 2022, MPU has increased while we have experienced lower AMRPPU due to the introduction of new paying player cohorts. These cohorts are not currently monetizing at the same level as our existing payer base, but we do anticipate the newer cohorts’ monetization to increase over time. Payer conversion and AMRPPU continues to be higher than pre-COVID periods.

The following reflects our Key Performance Indicators and Other Metrics:

We manage our business by tracking several key performance indicators, each of which is tracked by our internal analytics systems and referred to in our discussion of operating results. Our key performance indicators are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, restrictions, seasonality, user connectivity and addition of new content to certain portfolios of games. Future growth in players and engagement will depend on our ability to retain current players, attract new players, launch new games and features and expand into new markets and distribution platforms.

For a description of the definitions of our key performance indicators and other metrics and their usefulness to our investors, see “Management’s Discussion and Analysis of Financial Condition and Results of Operations” included in our 2021 Form 10-K.

(in millions, except ARPDAU, AMRPPU, and percentages)Three Months EndedNine Months Ended
September 30,VarianceSeptember 30,Variance
202220212022 vs. 2021202220212022 vs. 2021
In-App Purchases(1):
Mobile Penetration90%89%1.0 ppnm90 %88 %2.0 ppnm
Average MAU5.9 6.1 (0.2)(3.3)%6.0 6.3 (0.3)(4.8)%
Average DAU2.2 2.3 (0.1)(4.3)%2.3 2.4 (0.1)(4.2)%
ARPDAU$0.80 $0.69 $0.11 15.9 %$0.76 $0.70 $0.06 8.6 %
Average MPUs0.6 0.5 0.1 10.7 %0.6 0.5 0.1 6.3 %
AMRPPU$95.45 $93.67 $1.78 1.9 %$92.97 $94.26 $(1.29)(1.4)%
Payer conversion rate9.7 %8.5 %1.2 ppnm9.4 %8.4 %1.0 ppnm
(1) The above KPIs include only in-app purchases, as advertising revenue is not material for the periods presented.
pp = percentage points.
nm = not meaningful.



The increase in mobile penetration percentage for the three and nine months ended September 30, 2022 primarily reflects a continued trend of players migrating from web to mobile platforms to play our games.

Average MAU for the three and nine months ended September 30, 2022 decreased due to the turnover in users. ARPDAU increased as a function of lower average DAU for periods presented.

Average DAU slightly declined for the three and nine months ended September 30, 2022 due to the turnover in users compared to the three and nine months ended September 30, 2021.

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For the three months ended September 30, 2022, AMRPPU and average MPU increased as payer conversion improved compared to the three months ended September 30, 2021. For the nine months ended September 30, 2022, AMRPPU declined while MPU improved as payer conversion improved, compared to the nine months ending September 30, 2021.

Payer conversion rates are at an all-time high due to consistent payer interaction with the games by our players as a result of the introduction of new content and features into our games.

Operating Expenses
Three Months Ended
September 30,VariancePercentage of Revenue
($ in millions)202220212022 vs. 2021202220212022 vs. 2021 Change
Operating expenses:
Cost of revenue(1)
$52.0 $46.2 $5.8 13 %30.4 %31.5 %(1.1)pp
Sales and marketing(1)
49.5 32.9 16.6 50 %29.0 %22.4 %6.6 pp
General and administrative(1)
17.4 13.1 4.3 33 %10.2 %8.9 %1.3 pp
Research and development(1)
11.8 9.8 2.0 20 %6.9 %6.7 %0.2 pp
Depreciation and amortization5.6 4.4 1.2 27 %3.3 %3.0 %0.3 pp
Restructuring and other1.1 1.7 (0.6)(35)%nmnmnm
Total operating expenses$137.4 $108.1 $29.3 27 %
(1) Excludes depreciation and amortization.
pp = percentage points.
nm = not meaningful.

Nine Months Ended
September 30,VariancePercentage of Revenue
($ in millions)202220212022 vs. 2021202220212022 vs. 2021 Change
Operating expenses:
Cost of revenue(1)
$148.1 $141.3 $6.8 %30.3 %31.3 %(1.0)pp
Sales and marketing(1)
136.1 101.7 34.4 34 %27.8 %22.5 %5.3 pp
General and administrative(1)
48.8 46.8 2.0 %10.0 %10.4 %(0.4)pp
Research and development(1)
34.6 28.8 5.8 20 %7.1 %6.4 %0.7 pp
Depreciation and amortization15.8 11.3 4.5 40 %3.2 %2.5 %0.7 pp
Restructuring and other4.4 3.1 1.3 42 %nmnmnm
Total operating expenses$387.8 $333.0 $54.8 16 %
(1) Excludes depreciation and amortization.
pp = percentage points.
nm = not meaningful.

Cost of revenue

For both comparable periods, cost of revenue increased due to higher platform fees in line with revenue growth.

Sales and marketing

For the three and nine months ended September 30, 2022, sales and marketing expense increased primarily due to higher marketing spend of $14.9 million and $31.2 million, respectively, coupled with higher salaries and benefits of $1.2 million and $2.2 million, respectively, primarily related to an average increased headcount.
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General and administrative

For the three months ended September 30, 2022, general and administrative expenses increased primarily due to a $3.0 million increase in salaries and benefits related to an average increased headcount of 27%, coupled with a $2.6 million increase in stock-based compensation, which was partially offset by a $1.6 million decrease in legal expenses.

For the nine months ended September 30, 2022, general and administrative expenses increased primarily due to a $5.2 million increase in salaries and benefits related to an average increased headcount of 23%, coupled with a $1.4 million increase in stock-based compensation, which was partially offset by a $4.6 million decrease in legal expenses.

Research and development

For the three and nine months ended September 30, 2022, research and development expenses increased primarily due to increases of $1.8 million and $3.6 million, respectively, in salary and benefit costs as a result of increases of 8% and 7% in research and development average headcounts for the same periods, coupled with higher software costs and professional services.

Depreciation and amortization

For the three and nine months ended September 30, 2022, depreciation and amortization expense increased primarily due to additional amortization associated with intangible assets acquired in conjunction with the Alictus and Koukoi acquisitions.

Restructuring and other

For the three months ended September 30, 2022, the decrease in restructuring and other is primarily due to a decrease in costs related to mergers and acquisitions-related activity.

For the nine months ended September 30, 2022, the increase in restructuring and other is due to an increase in costs related to mergers and acquisitions-related activity coupled with certain costs associated with management changes.

Net income and AEBITDA

For the three and nine months ended September 30, 2022, net income and AEBITDA decreased primarily due to higher operating expenses primarily related to user acquisition spend, coupled with personnel costs, partially offset by an increase in revenue, as discussed above. Net income margin decreased by 5.5 percentage points and 5.0 percentage points, respectively, primarily due to higher operating expenses as described above. AEBITDA margin decreased by 5.4 percentage points and 4.5 percentage points, respectively, primarily due to higher operating expenses as a result of increased investment in marketing.

RECENTLY ISSUED ACCOUNTING GUIDANCE

For a description of recently issued accounting pronouncements, see Note 1.

CRITICAL ACCOUNTING ESTIMATES
For a description of our policies regarding our critical accounting estimates, see “Critical Accounting Estimates” in our 2021 Form 10-K. There have been no significant changes in our critical accounting estimate policies or the application or the results of the application of those policies to our condensed consolidated financial statements.

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LIQUIDITY, CAPITAL RESOURCES AND WORKING CAPITAL
Introduction
SciPlay is a holding company, with no material assets other than its ownership of SciPlay Parent LLC Interests, no operating activities on its own and no independent means of generating revenue or cash flow. Operations are carried out by SciPlay Parent LLC and its subsidiaries, and we depend on distributions from SciPlay Parent LLC to pay our taxes and expenses. SciPlay Parent LLC’s ability to make distributions to us is restricted by the terms of the Revolver (as defined below) by and among SciPlay Games, LLC, as the successor borrower, SciPlay Parent LLC, as a guarantor, the subsidiary guarantors party thereto, the lenders party thereto and Bank of America, N.A., as administrative agent and collateral agent, and may be restricted by any future credit agreement we or our subsidiaries enter into, any future debt or preferred equity securities we or our subsidiaries issue, other contractual restrictions or applicable Nevada law.

We have funded our operations primarily through cash flows from operating activities. Based on our current plans and market conditions, we believe that cash flows generated from our operations and borrowing capacity under the Revolver will be sufficient to satisfy our anticipated cash requirements for the foreseeable future. However, we intend to continue to make significant investments to support our business growth and may require additional funds to respond to business challenges, including the need to develop new games and features or enhance our existing games, improve our operating infrastructure or acquire complementary businesses, personnel and technologies. Accordingly, we may need to engage in equity or debt financings to secure additional funds. We may not be able to obtain additional financing on terms favorable to us, if at all. If we are unable to obtain adequate financing or financing on terms satisfactory to us when we require it, our ability to continue to support our business growth and to respond to business challenges could be significantly impaired, and our business may be harmed.

Dividend Policy

We have never paid any cash dividends on our common stock and do not presently intend to pay cash dividends on our common stock. However, we reconsider our dividend policy on a regular basis and may determine in the future to declare or pay cash dividends on our common stock. Under the terms of the Revolver, we are limited in our ability to pay cash dividends or make certain other restricted payments (other than stock dividends) on our common stock.    

Revolving Credit Facility
For a description of the Revolver, see “Liquidity, Capital Resources and Working Capital” in our 2021 Form 10-K. There have been no material changes related to the Revolver disclosed in our 2021 Form 10-K.

The Revolver was undrawn as of September 30, 2022. We were in compliance with the financial covenants under the Revolver as of September 30, 2022.

Changes in Cash Flows
The following table presents a summary of our cash flows for the periods indicated:
Nine Months Ended
September 30,
($ in millions)20222021
Net cash provided by operating activities$95.2 $126.3 
Net cash used in investing activities(110.5)(13.7)
Net cash used in financing activities(49.1)(50.7)
Effect of exchange rate changes on cash, cash equivalents and restricted cash(0.8)— 
(Decrease) increase in cash, cash equivalents and restricted cash$(65.2)$61.9 
Net cash provided by operating activities decreased primarily due to an unfavorable change in working capital, including the payment of the $24.5 million Washington State matter previously accrued, coupled with lower earnings.
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Net cash used in investing activities increased primarily due to a $102.2 million increase in cash paid for business acquisition, partially offset by $6.0 million increase in proceeds from maturities of time deposits.
Net cash used in financing activities decreased primarily due to a $12.6 million net decrease in taxes paid related to net share settlement of equity awards and employee stock purchase plan settlements, coupled with a $7.1 million decrease in distributions to Light & Wonder driven by lower SciPlay Corporation tax payments, offset by an $18.2 million increase in the repurchase of Class A common stock shares.
Off Balance Sheet Obligations

As of September 30, 2022, we did not have any significant off-balance sheet arrangements.

Contractual Obligations
There have been no material changes to our contractual obligations disclosed in our 2021 Form 10-K other than the acquisition of Alictus and related redeemable non-controlling interest described in Note 1.

Item 3. Quantitative and Qualitative Disclosures about Market Risk

As of September 30, 2022, we had no material exposure to market risks.

Item 4. Controls and Procedures
Under the supervision and with the participation of our management, including the Chief Executive Officer and Interim Chief Financial Officer, we have evaluated the effectiveness of our disclosure controls and procedures as required by Exchange Act Rule 13a-15(b) as of the end of the period covered by this report. Based on that evaluation, the Chief Executive Officer and Interim Chief Financial Officer have concluded that these disclosure controls and procedures are effective as of September 30, 2022.

There were no changes in our internal control over financial reporting during the quarter ended September 30, 2022 that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.

PART II. OTHER INFORMATION
Item 1. Legal Proceedings

For a description of our legal proceedings, see Note 8.

Item 1A. Risk Factors

There have been no material changes in our risk factors from those disclosed under Item 1A “Risk Factors” included in our 2021 Form 10-K.

Item 2. Unregistered Sales of Equity Securities

We repurchased 0.9 million shares under the share repurchase program during the three months ended September 30, 2022.

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(in millions, except for price per share)
ISSUER PURCHASES OF EQUITY SECURITIES
PeriodTotal Number of Shares Purchased as Part of Publicly Announced ProgramAverage Price Paid per ShareTotal Cost of RepurchaseApproximate Dollar Value of Shares that May Yet Be Purchased Under the Program
7/1/2022 - 7/31/20220.5 $13.58 $6.7 $46.2 
8/1/2022 - 8/31/20220.1 $13.46 $1.2 $45.0 
9/1/2022 - 9/30/20220.3 $11.11 $3.2 $41.8 
Total0.9 $11.1 

Item 3. Defaults Upon Senior Securities

None.

Item 4. Mine Safety Disclosures

Not applicable.

Item 5. Other Information

None.
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Item 6. Exhibits
Exhibit
Number
Description
3.1
3.2
10.1
31.1
31.2
32.1
32.2
99.1
101.INSInline XBRL Instance Document - the instance document does not appear in the Interactive Data File because its XBRL tags are embedded within the Inline XBRL document
101.SCHInline XBRL Taxonomy Extension Schema Document
101.CALInline XBRL Taxonomy Extension Calculation Linkbase Document
101.DEFInline XBRL Taxonomy Extension Definition Label Linkbase Document
101.LABInline XBRL Taxonomy Extension Label Linkbase Document
101.PREInline XBRL Taxonomy Extension Presentation Linkbase Document
104Cover Page Interactive Data File - the cover page interactive data file does not appear in the Interactive Data File because its XBRL tags are embedded within the Inline XBRL document.
(†) Filed herewith.
** Furnished herewith.
* Management contracts and compensation plans and arrangements.

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SIGNATURES
 
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

SCIPLAY CORPORATION
(Registrant)
By:
/s/ Daniel O’Quinn
Name:
Daniel O’Quinn
Title:
Interim Chief Financial Officer and Secretary
Dated:
November 9, 2022

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